I think the generator is ready to be posted online...or at least will be soon, but until then, I've got a bunch of pictures to share of noise I generated, both height maps and normal maps, as well as the settings that produced them. I hope you enjoy them, because it's amazing how varied they are when you consider the simple way in which they're created. Plenty of possibilities for texture, and I have a feeling I've barely scratched the surface.
There should be more to come later on about my adventures with using Perlin Noise for textures, as well as a new technique I'm developing called "Wind Mapping" for some really neat ocean effects, but until that time, here are those pics I promised. Enjoy!

2 comments:
hey ken .. this is some wicked noise.. can you add some url references that describe your techniques here? any sources that you recommend for perlin noise info?
Loooo2
yo
sweet
nat
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